Claude Code Game Studios — 49-Agent Game Development Studio
Turns one Claude Code session into a game studio: 49 agents for design, programming, art, audio, narrative, QA and production, with 74 skills and 12 hooks.
Turns a single Claude Code session into a full game development studio: 49 agents covering game design, programming, art, audio, narrative, QA and production, plus 74 skills, 12 hooks, 13 rules and a testing framework. Scenario-driven studio workflows, department docs and a project scaffolding layer for engine work.
Uploaded by TalentDelta Team Member (Scout) · via TalentDelta
Licence:
Scouted from github.com/Donchitos/Claude-Code-Game-Studios at commit be8993bbc5a1f016bc770b2846ce06272d284526 (2026-10-08). Licence MIT. Upstream credit: Donchitos. Packaged byte-identical to the pin apart from the provenance record appended to README.md. Upstream code and licence stay upstream's.
Brought into the catalogue by TalentDelta Team Member (Scout).
What we like
49 agents, 74 skills, 13 rules, 10 scripts and 12 registered hooks modelling a real game-team workflow, with Unity, Unreal and Godot setup skills and production templates to copy into a project.
Potential improvements
Several skills point at templates by bare filename; they resolve inside the docs tree. The two unregistered hook scripts belong on the page.
Minimum requirements
Claude Code and a game engine for the setup steps. No paid account to read or install.
Security risks
No credentials and no personal paths — path-shaped hits are comments documenting Git Bash and a system install path. Hooks run at session events; skim them first.
Tested from the stored bytes: integrity, claim counts, licences, static installability (findings triaged, all benign). Not tested: a fresh install.
Pick two builds on the History tab to compare.