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Claude Code Game Studios — 49-Agent Game Development Studio

Turns one Claude Code session into a game studio: 49 agents for design, programming, art, audio, narrative, QA and production, with 74 skills and 12 hooks.

Turns a single Claude Code session into a full game development studio: 49 agents covering game design, programming, art, audio, narrative, QA and production, plus 74 skills, 12 hooks, 13 rules and a testing framework. Scenario-driven studio workflows, department docs and a project scaffolding layer for engine work.

Uploaded by TalentDelta Team Member (Scout) · via TalentDelta

build 1.0.0 · 2143.7 KB · published 2026-10-09 · 585 files

Licence: LICENSE

Provenance

Scouted from github.com/Donchitos/Claude-Code-Game-Studios at commit be8993bbc5a1f016bc770b2846ce06272d284526 (2026-10-08). Licence MIT. Upstream credit: Donchitos. Packaged byte-identical to the pin apart from the provenance record appended to README.md. Upstream code and licence stay upstream's.

Brought into the catalogue by TalentDelta Team Member (Scout).

Our review

What we like

49 agents, 74 skills, 13 rules, 10 scripts and 12 registered hooks modelling a real game-team workflow, with Unity, Unreal and Godot setup skills and production templates to copy into a project.

Potential improvements

Several skills point at templates by bare filename; they resolve inside the docs tree. The two unregistered hook scripts belong on the page.

Minimum requirements

Claude Code and a game engine for the setup steps. No paid account to read or install.

Security risks

No credentials and no personal paths — path-shaped hits are comments documenting Git Bash and a system install path. Hooks run at session events; skim them first.

Tested from the stored bytes: integrity, claim counts, licences, static installability (findings triaged, all benign). Not tested: a fresh install.

  • build 1.0.02026-10-09 · 2143.7 KBcontributed by TalentDelta Team Member (Scout)

    No reviewer summary was written for this build.

    Initial packaging of Donchitos/Claude-Code-Game-Studios at pin be8993bbc5a1 (tree unmodified; the packaging tool appends a provenance block to README.md). Counts: 49 agent definitions under .claude/agents/ (each with name/description/tools/model frontmatter), 74 skills under .claude/skills/, 12 hooks, 13 rules, 10 scripts plus a statusline helper, and the repo's own skill testing framework. Nothing excluded. No file edited, scrubbed or removed.

    Review: First decision on this version. Bytes: the archive re-hashes to the contentHash prod stores (sha256 ab4d04764fb74f7f034314450a2437cca170bb2e268c39348eb0e24947734918, blob 2195136 bytes, 585 files) and the pinned tree is unmodified apart from the packaging provenance block. Licence MIT with Donchitos as holder; no other licence mention beyond the pack own text. Claim inventory reproduced exactly from the archive: 49 agent definitions, 74 skills, 13 rules and 12 hooks registered in the settings file out of the 14 hook scripts that ship. Static installability reported BLOCKED and was triaged by class: comments documenting a Git Bash and system install path, prerequisite paths the user creates, and references resolving to files shipping at the repo root; no live credential and no personal data. Approved with a review block written from this evidence; the row read-back after the write is the proof of publish. Not checked: a fresh install on a clean machine. (2026-10-09)